August 13, 2012 by Volamoot at Mashable!
In 1999, Ocean Quigley had a dream. While working on SimCity 4, the 15-year veteran of EA-Maxis pondered the difficulty of creating “real” people living inside the simulated city — “real” meaning they would be fully programmed to react with each minutiae of the environment.
“We kind of nurtured these visions of what it’d be like to create a city with that level of fidelity and truth to it,” says Quigley, the creative director for the current SimCity project.
The game takes customization down to a minute level: Each person living in your city will be simulated by the game’s engine.
“Before, SimCity used to be like paint programs with sprites, but now we are taking all the thin…
posted by Mashable from http://mashable.com/2012/08/13/simcity-detailed-simulations/